Date/Week
|
Activity
|
Time Required
|
Resources
required
|
Deadline
|
On Schedule
(y/n)
|
Completed Date
|
Week 1
|
Come up with a concept, basic concept art, decide story
|
12 hours
|
Pen, pencils, paper
|
January 28
|
Y
|
January 28
|
Week 2
|
Concept art + Research into other games
|
6 hours
|
Pen, Pencil, Paper and computer
|
February 15
|
Y
|
February 15
|
Week 3
|
Concept art+Research
|
6 hours
|
Pen, Pencil, Paper and computer
|
February 24th
|
Y
|
February 24th
|
Week 4
|
Research + Survey
|
6 hours
|
Computer
|
March 5th
|
Y
|
March 5th
|
Week 5
|
Research, Analyse market trends
|
12 hours
|
Computer
|
March 16th
|
Y
|
March 16th
|
Week 6
|
Start to prepare Presentation + Concept Art
|
12 hours
|
Computer
|
March 28th
|
Y
|
March 28th
|
Week 7
|
Presentation + Trailer
|
20 hours
|
Computer
|
April 19th
|
N
|
May 2nd
|
Week 8
|
Presentation + Level Design + Collect Data
|
10 hours
|
Computer
|
May 7th
|
Y
|
May 7th
|
Week 9
|
Final Touches before presenting
|
5 hours
|
Computer
|
May 28th
|
Y
|
May 28th
|
Week 10
|
Present
|
10 min
|
Computer, Projector, Speakers, confidence
|
May 28th
|
Y
|
May 28th
|
Week 11, 12,13,14.
|
Correct flaws + respond to feed back
|
30 hours
|
Computer, Fuse (software)
|
July 18th
|
Y
|
July 18th
|
Friday, 18 July 2014
Production Plan
Legal and Ethical
Ethical
Our game contains a high amount of graphic violence for this to be avoided to cause a legal stir we will be adding a high age rating on between 16 and 18. This will cause for a buy at own risk sort of thing so we can no longer be held accountable for stupid people who ignore age ratings, they are there for a reason.
Our game will be ridiculing different aspects of politics and the future state of the world as such we will need to be careful as to who we insult and what we say.
The game will contain strong language from the characters which may also include some stereotyping and racial slurs as a result of this the age rating will again need to be kept at around 16-18 and we will include warnings on the box and warnings before the game starts also the ability to disable it within the game.
Legal
The game will be using our own music, art and voices which should eliminate any copyright concerns along with this we will be making sure to not go into to many touchy subjects which may come across as offensive to a wider audience such as child slaughter, idealising terrorism, ect ect.
Our game contains a high amount of graphic violence for this to be avoided to cause a legal stir we will be adding a high age rating on between 16 and 18. This will cause for a buy at own risk sort of thing so we can no longer be held accountable for stupid people who ignore age ratings, they are there for a reason.
Our game will be ridiculing different aspects of politics and the future state of the world as such we will need to be careful as to who we insult and what we say.
The game will contain strong language from the characters which may also include some stereotyping and racial slurs as a result of this the age rating will again need to be kept at around 16-18 and we will include warnings on the box and warnings before the game starts also the ability to disable it within the game.
Legal
The game will be using our own music, art and voices which should eliminate any copyright concerns along with this we will be making sure to not go into to many touchy subjects which may come across as offensive to a wider audience such as child slaughter, idealising terrorism, ect ect.
Survey Results
I sent this survey to over 30 people and only got 8 responses so the data in this is very minimal for what their is to analyse. From this however we can see that there are some clear trends.
Majority for each
Age Range
16-20
Favorite Genre
FPS-37.5% of votes
DLC
no/sometimes
Hours played per day
1-2
Device used to play
Console
Micro Transactions
Sometimes and no
online/offline
Tie
Story or Action
Story-87.5%
Gameplay or graphics
Gameplay-100%!!!!
now for some of these I know people are lying e.g Dating sim getting 25% of the genre votes and MOBAs only getting 12.5%...seems a bit odd considering League of Legends and DOTA 2 are two of the most popular games in the world where as Long live the queen sort of just sits their like a wet lemon but i digress. The overall trends seem to be with the idea that we should make an FPS focused around Gameplay which has a competent story along with online being a major feature.
What Each of use did.
Mitch
Mitch did the video that was made from art drawn by myself and harry. Mitch was also useful when it came to the overall concept of the game in which he told us what he think worked for it, what he think was a bad idea and what he wanted to see from it. Mitch also kept the team going when we were struggling to keep concentration. Mitch was also the voice of the trailer.Oli
Oli did most of the research for the game including looking at reviews of games that are similar to ours and allowed for us to look at what companies did well and where they fell short. Oli looked at some of the most famous reviewers including Re-Role, Angry Joe, Zero Punctuation and Total Biscuit, these are some of the most popular game reviewers on the internet receiving hundreds of thousands of views each. Through this he analysed it in completion and managed to be able to look at how games that have promised so much fell short.Harry
Harry did the survey and looked at how audiences reacted to different genres and ideas for new games. This allowed for us to look specifically at what audience trends were and what was successful and what was less so. Harry also did some armour concept art and some art for the trailer. In the end he added some key ideas to the original concept and looked at what would be a cool idea until Mitch and Myself cruelly shut him down...Jimmy Nezbit was by far the worst drawing and idea I have seen.Daniel
I cam up with the original concept idea and did most of the art for the trailer. I also made 3D models that would act as playable characters along with some concepts for level design. The story was written by me and I also wrote what Mitch said in the trailer. I compiled evidence on what other games market revenue was, looked at trends in the market and analysed what was successful. I took the role of team manager which may have been a mistake but we pulled through to some degree of success. I ended up being the one to talk through the budget of the game and what engine we would be using along with who we would need extra.Monday, 30 June 2014
Level desings, Reprisentation of gameplay, Trailer, concept characters
Here are what the levels will hopefully look like when the game is done.
These were made in Photoshop using royalty free images.
The next thing that we did was try to show what our game play would eventually look like so we went in to Unreal 4 and made a mock video of us running around aimlessly.
The next thing was some character design was to show some of the characters so I drew some concept art to show what they might look like. I then went into Fuse (character creation software) and animated some characters.
Wednesday, 25 June 2014
Monday, 23 June 2014
Identifying competition
The two most successful games that are in our competitor list are Titanfall and Borderlands 2.
Titanfall
Current Sales: according to recent figures Titan fall has sold around 700,000 copies at $60 per copy. This would give them a revenue of around $4200000 however according to more recent sources the sales are expected to be much higher.
Borderlands 2
Current sales: Borderlands 2 have sold around 8.5 million copies and have been sold at a stock price of $30 this means that they have a net profit of around $255,000,000 making them one of the most profitable games of all time.
These two are our biggest competitors in the market at the moment. This means that for a small indie company that we will have to improve on what they have fallen flat on such as gun mechanics. This all makes our task a lot bigger but as we are working with a much smaller budget and on a much smaller game. The team that are working on this will only consist of seven people both of these games have a massive team of over a 1000 people.
Titanfall
Current Sales: according to recent figures Titan fall has sold around 700,000 copies at $60 per copy. This would give them a revenue of around $4200000 however according to more recent sources the sales are expected to be much higher.
Borderlands 2
Current sales: Borderlands 2 have sold around 8.5 million copies and have been sold at a stock price of $30 this means that they have a net profit of around $255,000,000 making them one of the most profitable games of all time.
These two are our biggest competitors in the market at the moment. This means that for a small indie company that we will have to improve on what they have fallen flat on such as gun mechanics. This all makes our task a lot bigger but as we are working with a much smaller budget and on a much smaller game. The team that are working on this will only consist of seven people both of these games have a massive team of over a 1000 people.
Wednesday, 18 June 2014
Current Market Trends
Currently the most Purchased steam games are:
Borderlands 2
XCOM: Enemy Unknown
Total War Master Collection
Torchlight II
Call of Duty: Modern Warfare 3
Carrier Command: Gaea Mission
Dishonored
Counter-Strike: Global Offensive
Arma 2: Combined Operations
Empire: Total War
Out of this list 5 of them are first person shooters, 4 are strategy and 1is a top down adventure game. Within our game we have mainly focused on the FPS aspect of the game but have incorporated a strategic element to it involving a commander telling his tropes where to go.
Best Selling Xbox 360 games
Borderlands 2
XCOM: Enemy Unknown
Total War Master Collection
Torchlight II
Call of Duty: Modern Warfare 3
Carrier Command: Gaea Mission
Dishonored
Counter-Strike: Global Offensive
Arma 2: Combined Operations
Empire: Total War
Out of this list 5 of them are first person shooters, 4 are strategy and 1is a top down adventure game. Within our game we have mainly focused on the FPS aspect of the game but have incorporated a strategic element to it involving a commander telling his tropes where to go.
Best Selling Xbox 360 games
- Grand Theft Auto IV
- Grand Theft Auto: Episodes from Liberty City
- Far Cry 3
- Call of Duty: Black Ops 2
- Forza Motorsport 3
- The Elder Scrolls 5: Skyrim
- Halo: Reach
- Call of Duty: Black Ops
- LEGO The Lord of the Rings
- Borderlands 2
Out of these games 5 of them are FPS, 2 are free roaming action games, one is an open world RPG and one is a game made for kids. This again shows that FPS are the top grosing genre of games.
Best Selling PS3 Games
GTA 5
Call of Duty: Modern Warfare 3
Call of Duty: Black ops
Call of Duty: Black ops 2
Grand Turismo 5
Call of Duty: Modern Warfare 2
GTA IV
FIFA 13
BattleField 3
FIFA 12
Out of these games 5 of them are FPS, 3 of them are sports games and 2 are open world action games. As seen previously the top grossing games are FPS so this is the genre most likely to attract a wider audience.
From the data collected above the best selling games are FPS this sticks with the way that the market is going at the moment and what is being promoted in terms of big conglomerates and looking at what sells the best
The games that are similar to ours are:
Starhawk
TitanFall
Borderlands 2
Overgrowth
Mirrors Edge
Brink
Counter Strike: Global Offensive
Out of these games the two top grossing games are TitanFall and Borderlands 2 were the most sucsesful of the two. The games both involve aspects that we want to take and refine into our own. The things that we liked about the two games was the free running in TitanFall and the stylized art style in Borderlands 2. Athought the gun play in both of these games is poor which is where we started to look at the mechanics involved with Counter Strike: Global Offensive and wanted to take that and add the element of Iron sights to all of the guns.
The success of Borderlands 2 has been down to the art style and the comedic aspects within the game. so far the game has sold around 8.5 million copies and is steadily rising, at $30 per copy that rounds of to a revenue of around $255000000 this is however going off of its original price of $30 but has since fallen in price.
The success of TitanFall was down to the trailers and how well the game was advertised along side the fact it was made by a very popular company that made Call of Duty 4: Modern Warfare. So far this new game has sold around 700,000 copies although these are just rumors the actual number is expected to be a lot higher. This would mean that at a sale price of around $60 they have made a revenue of around $42000000 although again the final numbers have not been released.
Monday, 16 June 2014
LO4- Concept Idea
The main concept of the game is that it is a FPS online battle arena using free running and voice commands. The game consists of multiple game modes and focuses strongly on realistic physics where we will be using Nvidia PhysX. The game is centred around the theme of materialising weapons and armour by speaking so if you are in a close quarters engagement you might want to have a shotgun so you would say materialise shotgun. I hate myself a lot and the idea now in retrospect seems dumb.
The games story is that the world has been thrown into a downhill spiral through a corrupt government that has forced the world to split into three factions (names still undecided) These factions constantly go to war and fight over territories only using their most elite men because no normal man would stand a chance. The military prior to this had developed a new device to allow for any materials within your armoury to be spawned in front of you, these factions have managed to get their hands on this device however it is rather unrefined and can only summon a certain amount per battle. The factions will be at war constantly one upping the others trying to gain leeway in this war for world domination.
The game consists of these three factions
Faction one
This faction spawned from former Russia and Ukraine and spans across the idea that all parties should be treated equally and spans from the original Idea of Communism however like most of the world human greed corrupts this idea and makes it so the faction falls into the poorer of them having unrefined military weaponry.
Pros
- Fearless military
- Strongest (physically)
Cons
-Corrupt government
-Weak weaponry
Faction Two
Spans from the Americas and has a strong sense of military concepts however drugs and murder are a strong aspect within their society along with having conflicts within the areas formally known as South America and North America. The North is far more stable and has less of a drug problem however the faction is massively in debt and has little to no funding for anything other than military.
Pros
- Strongest Weaponry
- Most Resources
Cons
- Will often end up fighting people within your own faction
- A huge drug problem meaning that often you will be docked resources due to being caught in possession.
Faction Three
This spawns from the Asian side of the world however it only includes the countries that were able to survive the first blitz witch include Japan, China, North Korea and South Korea. This faction differ each other from their countries and run under similar governments to what was previously in their countries. they rely mostly on each other for trade and have minor disputes between each other but mostly on a governmental level. Due to the war they lost most of their military aspects and population and as such have the smallest army.
Pros
-Economically Stable
-Most advanced technology
Cons
-Minor disputes which can end with a docking of materials for war
-Smallest army.
Lo2 – Understand the importance of reviews for the marketing and promotion of computer console game.
Remember Me
Category
|
Internet Review (RE:Role Youtube.com)
|
Empire Magazine Review
|
Genre
|
Action/Platformer
|
Action/Platformer
|
Target Audience
|
Dose not mention target audience but says that the world
looks startlingly like mass effect in design and is very stereotypical of the
futuristic style.
|
Target Audience is not mentioned within this review.
|
Narrative/Storyline
|
In this review he states that the game has a very
interesting story and a great narrative within the voice acting and setting
however the game feels scripted and is poorly executed in a beautifully
realised world.
|
The story is fantastic and beautifully realised within neo
Paris in 2084 and the world borrows from blade runner and even the nod to a
ghost in the shell.
|
Characters
|
The characterisation in this is great at some points but
awful at others. The game is a mixed bag of great voice acting but then some
reaction and characterisation that dose not fit within the world. The main
character is fantastic, as she is not overly sexualised which is something
that needs to be seen in many more games, I am getting tiered of it.
|
Nillen in the game progresses throughout and starts of
with a booty wiggling walk but once thrown into the fry becomes a lot more
cautious and carful which was an excellent design choice.
|
Gameplay
|
The gameplay feels linear in it’s exploration aspect as
there is only one way to platform and you can’t climb anything unless it has a
big arrow telling you where to go. The combat, although fluid, is
frustratingly repetitive and acts that seem to just take away from the
situation. The game try’s to have a key focus on altering memory’s but this
only happens a total of four times throughout the game. The boss battles are
quick time events and it is frustrating that they don’t use the memory
altering at all during this.
|
This game uses innovative function of memory alteration to
influence fights and also the combat is fluid. The game is very good and only
falters within the lineage of the game in terms of exploration.
|
Platform
|
Uses a pc but mouse and keyboard are incredibly difficult
to use.
|
The game is available on Xbox 360, PS3 and PC.
|
Personal Recommendation
|
He recommends this game for purely the story and the
experience of mentally destroying someone.
|
Although the game is very liner the fighting is very well
realised and the innovative memory alteration is fantastic.
|
The two reviews say that the game
is a great idea and a new IP, which is always exciting. The YouTube review says
that the game is a great idea that is poorly executed in so many ways, the
fighting becomes boring and repetitive, the use of this memory alteration
device is fantastic and a great story device but is used so infrequently that
to be its USP it’s just a disappointment. In comparison to this Empire games
stated that the game was fluid and exciting and said the only downside was the
fact that there is a lack of an open world a setting. They enjoyed the memory
alteration aspect of the game and said it was a good thing to see. The YouTube
reviewer commented on how the font use was the best thing in the game purely
because of its clean and clinical look however the Guardian Review says that
the best part is the smooth memory alteration aspect of the game.
Both Reviews mention the
Characters and how they enjoy the feel and look of them. The YouTube review
mentions how it is refreshing to see a female character who is not over
sexualised, yes she’s meant to be attractive but not in a teenagers dream sort
of way. The Guardian, on the other hand do see her in a sexual way even
mentioning her “booty wiggling walk” and
how she develops into someone who takes a lot more caution in her actions and
how she goes around neo Paris. Re:Role mentions that the voice actors are a
mixed bag of fantastic voices and voices that just don’t fit for the character.
The reviewer later mentions how the some of the characters are brilliantly
realised, however some of the characters are poor and lazy, almost as if they
stopped trying.
For the storyline Re:Role states
that it is a beautifully realised world with great voice acting and a good
overall story but is limited by the linear pathing and the boring gameplay. The
Guardian states that it is a great story set in the beautiful and expansive
world of Neo Paris in the year 2084 and makes some cool nods towards blade
runner and Ghost In The Shell.
For the recommendations they both
agree that it is worth playing even if it is a poorly executed game. Re:Role
mentions how the game is only worth playing because of the story and that you
get to experience mentally destroying someone, I mean come on who doesn’t like
that. The Guardian mentions that the game is worth playing because even though
it is excruciatingly linear the game still has solid combat mechanics and a
fantastic story.
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