Monday, 9 June 2014

Presentation Feedback

What we did right


1.     The Trailer was good 
2.    The numbers were all good and reasonable
3.    Clear visuals for the game
4.     Nice use of Kickstarter and other funding resources
5.    Good concept idea that needs refining

What we need to improve


1.     Know your abbreviations (as a team)
2.    Why in the tactical 4v4 are they in a box not a Zeppelin
3.    I want to see an in game HUD with other characters in a visual!
4.    Show me a sample map
5.    Work on the Procedural generation aspect to make sure that it is clear how it effects the cost
This can all be easily improved over the next stages of development including some more concept art and 3D rendered models including realistic lighting and maps. The Zeppelin idea is really interesting and allows for another element of customization the only problem comes is that we might have to allow for a sky battles and allow for invasions/boarding on other peoples ships. The abbreviation problem was just Mitch and he messed up on an abbreviation (from a game genre that he plays constantly) we went through it with him previously but apparently he forgot and we will make sure to write it on everything that he owns and drill it into him. The procedural generation aspect of everything can be easily changed and during the presentation there was a mix up in the costing witch can easily be fixed.

How the presentation went

Overall it could have been a lot worse, we left out a few things and we should have opened with our trailer rather than close with it. We tended to focus too much on the costing and everything for a bit too long. The map images were good but it would be good if we added a character into it. They seemed happy with what we presented and were fair with their criticism. We forgot to mention a few things and the person who explained our game modes panicked a bit and did not mention all of the features, we had an aspect of gameplay however the code was not completed in time and it was not in anyway presentable. 

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